SkunkWorks 5.0

1 World, 12 Servers. A Space Engineers experience.

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faq [2022/01/19 15:18]
spookymulder
faq [2022/09/13 00:59]
asy93
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 ==== Additional Questions ==== ==== Additional Questions ====
 //**Q:** What are the PCU limits?//\\  //**Q:** What are the PCU limits?//\\ 
-**A:** The Earth/PvE sector has more restrictive limits to encourage growth and exploration. Earth's limits are: **PER-GRID: 50,000 PCU** and **PER-PLAYER: 100,000 PCU**. All of the other sectors in PvP space have a **PER-GRID: 115,000 PCU** limit with **NO PER-PLAYER PCU** limit.\\ +**A:** PCU limits are very different in 3.0 SkunkWorks. Basically a block will cost PCU if it produces power (reactors, batteries, etc.), it's a weapon, or if it's an unfinished block. You can find a detailed list of PCU blocks here: [[limits|Personal Block Limits]]. \\ 
 +\\ 
 +Additionally, The Earth/PvE sector has more restrictive limits to encourage players to explore the rest of the map. Earth's limits are: **20,125 PCU per grid**. All of the other sectors have a **40,250 PCU per grid** limit. \\ 
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 //**Q:** Does the grid need a beacon or power?//\\  //**Q:** Does the grid need a beacon or power?//\\ 
-**A:** Your grid does not need a beacon and it does not need to be powered. The beacon requirement was an old rule that was never enforced and has become a weird myth that just won't die. **The only thing a grid needs to avoid being cleaned up is a name.** Refer to the guidelines detailed in the [[cleanup|Server Cleanup]] section.\\+**A:** Yes, your grid needs a beacon on it to avoid cleanup. The beacon does NOT need to be build, turned on, or powered.** Refer to the guidelines detailed in the [[cleanup|Server Cleanup]] section.\\
 \\ \\
  
faq.txt · Last modified: 2024/05/03 19:55 by supremeadmiralz