SkunkWorks 5.0

1 World, 12 Servers. A Space Engineers experience.

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faq [2022/01/19 15:18]
spookymulder
faq [2022/09/14 15:01]
dredgen [Most Common Questions]
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 //**Q:** Can you add this really cool mod called Build and Repair?//\\  //**Q:** Can you add this really cool mod called Build and Repair?//\\ 
-**A:**  No. \\ +**A:**  No, we use the Manufacturing And Maintenance Projector (MnM). \\ 
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 //**Q:** What is the advantage of the different sectors? Why shouldn't I just stay in the starter sector where it's nice and safe?//\\ //**Q:** What is the advantage of the different sectors? Why shouldn't I just stay in the starter sector where it's nice and safe?//\\
 **A:** Staying in the starter sector means that you'll be missing out on a few things: you'll be restricted to  half the PCU per grid of the other sectors (20,125 vs 40,250) and no offline refining capabilities. Offline refining is pretty self-explanatory. It allows your static grid to continue refining the ores you've harvested when you're not logged in. Leaving the starter sector might seem scary at first but space is //__huge__// \\ **A:** Staying in the starter sector means that you'll be missing out on a few things: you'll be restricted to  half the PCU per grid of the other sectors (20,125 vs 40,250) and no offline refining capabilities. Offline refining is pretty self-explanatory. It allows your static grid to continue refining the ores you've harvested when you're not logged in. Leaving the starter sector might seem scary at first but space is //__huge__// \\
-//Note: Offline refining is also disabled in the Interplanetary sector for stability purposes caused in part by high population.//   
  
 //**Q:** Are voxels (IE: Planets & Asteroids) reset? If so, when?//\\  //**Q:** Are voxels (IE: Planets & Asteroids) reset? If so, when?//\\ 
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 //**Q:**What is voting? What am I voting for?//\\ //**Q:**What is voting? What am I voting for?//\\
-**A:** Voting is accomplished in-game via the !vote command, which opens the website [[https://space-engineers.com|Space-Engineers.com]] to the listing for SkunkWorks 3.0 Lobby ([[https://space-engineers.com/server/149093/]]). You're voting for the server on a ranked list of popular Space Engineers servers to increase our visibility & draw in new players to improve & grow our community.\\ +**A:** Voting is accomplished in-game via the !vote command, which opens the website [[https://space-engineers.com|Space-Engineers.com]] to the listing for SkunkWorks 4.0 Lobby ([[https://space-engineers.com/server/149093/]]). You're voting for the server on a ranked list of popular Space Engineers servers to increase our visibility & draw in new players to improve & grow our community.\\ 
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 //**Q:**What are the rewards from !reward and how often can I get them?//\\ //**Q:**What are the rewards from !reward and how often can I get them?//\\
-**A:** There are two parts to the rewards from !reward. The first part is 250,000 in credits, which is always awarded. The second part is random, and can include any combination of the following: tiered tech, ingots (including Uranium and Platinum), ammunition, power packs, med packs, or ores (including STONE!). There is also a chance of no additional rewards. You get one reward per vote, and voting is limited to once-per-day (rollover at midnight Eastern US time).+**A:** There are two parts to the rewards from !reward. <del>The first part is 250,000 in credits, which is always awarded.</del> The second part is random, and can include any combination of the following: tiered tech, ingots (including Uranium and Platinum), ammunition, power packs, med packs, or ores (including STONE!). There is also a chance of no additional rewards. You get one reward per vote, and voting is limited to once-per-day (rollover at midnight Eastern US time).
  
 //**Q:** What is the Hangar?//\\  //**Q:** What is the Hangar?//\\ 
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 ==== Additional Questions ==== ==== Additional Questions ====
 //**Q:** What are the PCU limits?//\\  //**Q:** What are the PCU limits?//\\ 
-**A:** The Earth/PvE sector has more restrictive limits to encourage growth and exploration. Earth's limits are: **PER-GRID: 50,000 PCU** and **PER-PLAYER: 100,000 PCU**. All of the other sectors in PvP space have a **PER-GRID: 115,000 PCU** limit with **NO PER-PLAYER PCU** limit.\\ +**A:** PCU limits are very different in 3.0 SkunkWorks. Basically a block will cost PCU if it produces power (reactors, batteries, etc.), it's a weapon, or if it's an unfinished block. You can find a detailed list of PCU blocks here: [[limits|Personal Block Limits]]. \\ 
 +\\ 
 +Additionally, The Earth/PvE sector has more restrictive limits to encourage players to explore the rest of the map. Earth's limits are: **20,125 PCU per grid**. All of the other sectors have a **40,250 PCU per grid** limit. \\ 
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 //**Q:** Does the grid need a beacon or power?//\\  //**Q:** Does the grid need a beacon or power?//\\ 
-**A:** Your grid does not need a beacon and it does not need to be powered. The beacon requirement was an old rule that was never enforced and has become a weird myth that just won't die. **The only thing a grid needs to avoid being cleaned up is a name.** Refer to the guidelines detailed in the [[cleanup|Server Cleanup]] section.\\+**A:** Yes, your grid needs a beacon on it to avoid cleanup. The beacon does NOT need to be build, turned on, or powered.** Refer to the guidelines detailed in the [[cleanup|Server Cleanup]] section.\\
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faq.txt · Last modified: 2024/05/03 19:55 by supremeadmiralz