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faq [2022/09/29 17:15] dredgen [This section is under construction. Please be patient with us while it is being updated.] |
faq [2023/01/18 04:20] asy93 [Additional Questions] |
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//**Q:** What is the advantage of the different sectors? Why shouldn' | //**Q:** What is the advantage of the different sectors? Why shouldn' | ||
- | **A:** Staying in the starter sector means that you'll be missing out on a few things: | + | **A:** Staying in the starter sector means that you'll be missing out on a few things:no offline refining capabilities. Offline refining is pretty self-explanatory. It allows your static grid to continue refining the ores you've harvested when you're not logged in. Leaving the starter sector might seem scary at first but space is // |
//**Q:** Are voxels (IE: Planets & Asteroids) reset? If so, when?// | //**Q:** Are voxels (IE: Planets & Asteroids) reset? If so, when?// | ||
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**A:** PCU limits are very different in 3.0 SkunkWorks. Basically a block will cost PCU if it produces power (reactors, batteries, etc.), it's a weapon, or if it's an unfinished block. You can find a detailed list of PCU blocks here: [[limits|Personal Block Limits]]. \\ | **A:** PCU limits are very different in 3.0 SkunkWorks. Basically a block will cost PCU if it produces power (reactors, batteries, etc.), it's a weapon, or if it's an unfinished block. You can find a detailed list of PCU blocks here: [[limits|Personal Block Limits]]. \\ | ||
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- | Additionally, | + | Additionally, |
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