SkunkWorks 5.0

1 World, 12 Servers. A Space Engineers experience.

User Tools

Site Tools


Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Next revision Both sides next revision
faq [2023/01/18 04:20]
asy93 [Additional Questions]
faq [2023/07/30 19:22]
dredgen [Additional Questions]
Line 7: Line 7:
  
 //**Q:** Can you add this really cool mod called Build and Repair?//\\  //**Q:** Can you add this really cool mod called Build and Repair?//\\ 
-**A:**  No, we use the Manufacturing And Maintenance Projector (MnM). \\ +**A:**  No, we use the Manufacturing And Maintenance Projector (MnM). This is due to MnM's comparatively better server performance. \\ 
 \\  \\ 
  
 //**Q:** Are SkunkWorks Servers PvP only? Is there a PvE server?//\\  //**Q:** Are SkunkWorks Servers PvP only? Is there a PvE server?//\\ 
-**A:** The server has both but PvP is enabled in most sectors. In this iteration, Earth/Luna is a starter sector where players can focus on building and learning the basic mechanics of Space Engineers in a (mostly) safe environment. That being said, the starter sector comes with some limitations to help nudge players out of the nest while still providing a complete Space Engineers experience. \\ +**A:** The server has been split into two main regions (PVP space and PVE space) which have their own smaller sectors in themPVP space is devoid of NPC'sand as the name implies, is where PVP is enabled. PVE space has a sector around the gas giant Luma called the containment zone, this is where elite Sudentican NPC's will spawn, as well as iridium ore.\\ 
 \\  \\ 
  
-//**Q:** That didn't really answer my question. What does starter mean? //\\  +//**Q:** Should I start in PVE? //\\  
-**A:** Starter means that the sector geared towards new players first experience in multiplayer Space Engineers. In order to do that, the sector is strictly PvE so players can learn without fear of being attacked. This is achieved thanks to a plug-in that disables damage to grids owned by other players. \\ +**A:** The PVE zone is good place to start if you are not a veteran of Space Engineers (or Skunkworks)It is considered to be a safe place due to restrictions on PVP. This is achieved thanks to a plug-in that disables damage to grids owned by other players. And any players who attempt to abuse loopholes to intentionally damage grids owned by other players in the PVE zone will be punished.\\ 
 \\  \\ 
  
-//**Q:** Hang on a minute, I just shot at somebody and I'm on Earth. I thought you said this was PvE? //\\ +//**Q:** Hang on a minute, I just shot at somebody and I'm on Mars. I thought you said this was PvE? //\\ 
 **A:** Don't panic if your weapons attacked another player or vice versa. You may have wasted some ammo but their grids will be okay. Be warned, this same protection does **not** extend to players themselves so please try to avoid grinding or shooting at another player. This is a limitation of the plug-in and something you'll have to get used to. \\ **A:** Don't panic if your weapons attacked another player or vice versa. You may have wasted some ammo but their grids will be okay. Be warned, this same protection does **not** extend to players themselves so please try to avoid grinding or shooting at another player. This is a limitation of the plug-in and something you'll have to get used to. \\
  Remember, you can always turn your weapons off when near other players to stop this from happening. \\  Remember, you can always turn your weapons off when near other players to stop this from happening. \\
Line 25: Line 25:
 \\  \\ 
  
-//**Q:** So what about the other sectors? Are they PvP? //\\ +//**Q:** Do I have to fight in the PVP sectors? //\\ 
 **A:** Yes, they are PvP, but that doesn't mean you're required to attack other players on sight. It just means that the plug-in protecting your grids isn't there. \\  **A:** Yes, they are PvP, but that doesn't mean you're required to attack other players on sight. It just means that the plug-in protecting your grids isn't there. \\ 
 \\  \\ 
Line 38: Line 38:
  
 //**Q:** Do I have to go back to the lobby to change sectors?//\\  //**Q:** Do I have to go back to the lobby to change sectors?//\\ 
-**A:** Nope! You can just fly across the sectors just like you would normally traverse a map! The planetary zones transition at 250km from the center of a given planet (so for example, 250km from the middle of Earth you will enter Interplanetary Space).\\ +**A:** Nope! You can just fly across the sectors just like you would normally traverse a map! <del>The planetary zones transition at 250km from the center of a given planet (so for example, 250km from the middle of Earth you will enter Interplanetary Space).</del>\\ 
 \\  \\ 
  
Line 45: Line 45:
 \\  \\ 
  
-//**Q:** What is the advantage of the different sectors? Why shouldn't I just stay in the starter sector where it's nice and safe?//\\ +//**Q:** What is the advantage of the different sectors? Why shouldn't I just stay in the PVE region where it's nice and safe?//\\ 
-**A:** Staying in the starter sector means that you'll be missing out on a few things:no offline refining capabilities. Offline refining is pretty self-explanatory. It allows your static grid to continue refining the ores you've harvested when you're not logged in. Leaving the starter sector might seem scary at first but space is //__huge__// \\+**A:** Staying in the PVE region means that you'll be missing out on a few things, such as no offline refining capabilities. Offline refining is pretty self-explanatory. It allows your static grid to continue refining the ores you've harvested when you're not logged in. Leaving the PVE region might seem scary at first but space is //__huge__// \\
  
 //**Q:** Are voxels (IE: Planets & Asteroids) reset? If so, when?//\\  //**Q:** Are voxels (IE: Planets & Asteroids) reset? If so, when?//\\ 
Line 98: Line 98:
 ==== Additional Questions ==== ==== Additional Questions ====
 //**Q:** What are the PCU limits?//\\  //**Q:** What are the PCU limits?//\\ 
-**A:** PCU limits are very different in 4.0 SkunkWorks. Basically a block will cost PCU if it produces power (reactors, batteries, etc.), it's a weapon, or if it's an unfinished block. You can find a detailed list of PCU blocks here: [[limits|Personal Block Limits]]. \\+**A:** PCU limits are very different in 5.0 SkunkWorks. Basically a block will cost PCU if it produces power (reactors, batteries, etc.), it's a weapon, or if it's an unfinished block. You can find a detailed list of PCU blocks here: [[limits|Personal Block Limits]]. \\
 \\ \\
-Additionally, The Earth/PvE sector has more restrictive limits to encourage players to explore the rest of the map.All sectors have a **40,250 PCU per grid** limit. \\ +All sectors have a **40,250 PCU per grid** limit. \\ 
 \\  \\ 
  
Line 116: Line 116:
  
 //**Q:** When does SkunkWorks wipe the servers?//\\ //**Q:** When does SkunkWorks wipe the servers?//\\
-**A:** Almost never. On the rare occasion the server does wipe, it is planned and announced well in advance. The most recent wipe was in early December 2021. That being said, if the server save becomes corrupted, or if Keen or one of our dependent mods/plugins releases an update which breaks things substantially, or for some other reason it becomes untenable to continue the server save we may be forced to wipe. \\+**A:** Almost never. On the rare occasion the server does wipe, it is planned and announced well in advance. The most recent wipe was in July 2023. That being said, if the server save becomes corrupted, or if Keen or one of our dependent mods/plugins releases an update which breaks things substantially, or for some other reason it becomes untenable to continue the server save we may be forced to wipe. \\
 This is **always a last resort** and we do not want to ever have to wipe, so please don't expect it at the slightest server hiccup.\\ This is **always a last resort** and we do not want to ever have to wipe, so please don't expect it at the slightest server hiccup.\\
 \\ \\
Line 128: Line 128:
  
 //**Q:** Does the grid need a beacon or power?//\\  //**Q:** Does the grid need a beacon or power?//\\ 
-**A:** Yes, your grid needs a beacon on it to avoid cleanup. The beacon does NOT need to be build, turned on, or powered.** Refer to the guidelines detailed in the [[cleanup|Server Cleanup]] section.\\+**A:** Yes, your grid needs a beacon on it to avoid cleanup. The beacon does NOT need to be built, turned on, or powered.** Refer to the guidelines detailed in the [[cleanup|Server Cleanup]] section.\\
 \\ \\
  
Line 144: Line 144:
 \\ \\
  
-//**Q:** Where is the server based & what are the specs?//\\  +//**Q:** Where is the server based?//\\  
-**A:** The two servers are based out of a data center in VirginiaUSAThe specs are:\\ +A:** Skunkworks is hosted in the US-East regionand will be for the foreseeable future.\\
-Intel Xeon E-2288G\\ +
-64gb DDR4 RAM\\ +
-1Gbps port\\ +
-512 GB SSD NVMe Drive\\ +
-\\+
faq.txt · Last modified: 2024/05/03 19:55 by supremeadmiralz