SkunkWorks 5.0

1 World, 12 Servers. A Space Engineers experience.

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getting_started [2022/09/14 14:34]
dredgen Added Corum to the list of trade station locations, will update with more later
getting_started [2022/09/14 14:51]
dredgen Updated quick start guide to match current lobby | Put temporary strikethroughs in information that may no longer be relevant (Deep space, research missions) | Minor formatting changes
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 When getting started, it is important to remember that our server makes use of a few small but impactful mods to enhance and diversify your gaming experience. The most important mod used is the **Nexus plugin**; this allows a single multiplayer game to be split up into several “instances”, or individual servers. These are stitched together into a single map, allowing multiple servers to handle the computational load of one map. Not only does this bring a smooth experience and 1.0 sim speed (server performance), it allows the administrators to curate your experience to a variety of tastes and skill levels, creating a broad palette of Space Engineers experiences.\\ When getting started, it is important to remember that our server makes use of a few small but impactful mods to enhance and diversify your gaming experience. The most important mod used is the **Nexus plugin**; this allows a single multiplayer game to be split up into several “instances”, or individual servers. These are stitched together into a single map, allowing multiple servers to handle the computational load of one map. Not only does this bring a smooth experience and 1.0 sim speed (server performance), it allows the administrators to curate your experience to a variety of tastes and skill levels, creating a broad palette of Space Engineers experiences.\\
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-When you first spawn in, you will not see the typical drop-pod spawn screen present in unmodified games. Instead, you will enter the //Lobby//, a standalone instance of the aforementioned Nexus system. Behind you, you will find a wall of server information. This lists in detail the rules, available commands, block limits, and other relevant information. Make sure to review this before you continue. In front of you, you will find stairs leading up to the teleport pads. Each teleport pad has a GPS point and an LCD above it describing the destination. You can spawn into any sector from here, with each sector offering a different level of play.\\+When you first spawn in, you will not see the typical drop-pod spawn screen present in unmodified games. Instead, you will enter the //Lobby//, a standalone instance of the aforementioned Nexus system. In front of you, you will find multiple LCD's with server information. These list in detail the rules, available commands, block limits, and other relevant information. Make sure to review them before you continue. Beyond those screens, you will see in the center of the room screens with arrows. Follow those arrows to reach the teleport pads. Each teleport pad has an LCD above it describing the destination. You can spawn into any sector from here, with each sector offering a different level of play. [[map|See the server map]]\\ 
 +\\
  
  
- +__**Admin Trade Stations**__\\ 
-== Admin Trade Stations ==+\\
 Each location has 4 Store Blocks which have inventory that rotates every 20 minutes. You can buy and sell at each of these, including ships. Each location has 4 Store Blocks which have inventory that rotates every 20 minutes. You can buy and sell at each of these, including ships.
-//Each Station also has a pair of Data Analyzers which can be used to turn in scientific research for Space Credits. Research Missions will be generated by staff and can be turned in at any station!// +<del>//Each Station also has a pair of Data Analyzers which can be used to turn in scientific research for Space Credits. Research Missions will be generated by staff and can be turned in at any station!// 
- +</del> 
-__**Locations of the Admin Trade Stations**__+== Locations of the Admin Trade Stations ==
   * Corum (PvP Sector)   * Corum (PvP Sector)
  
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-Some spawns place you within the same sector, as many planets share a sector with their relevant moon. The only sectors in Skunkworks that are completely separate instances are the Lobby, sometimes the Events server, and Zetathe hardcore server.\\+Some spawns place you within the same sector, as many planets share a sector with their relevant moon. The only sectors in Skunkworks that are completely separate instances are the Lobby, sometimes the Events server, Zeta (the hardcore server), and SunkWorks Naval.\\
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 Each sector is tailored to a different level of play. Anyone can join any sector, but for a better experience you may want to consider these recommendations.  Each sector is tailored to a different level of play. Anyone can join any sector, but for a better experience you may want to consider these recommendations. 
   * Completely new to multiplayer, or Space Engineers in general? Check out our PvE sectors!   * Completely new to multiplayer, or Space Engineers in general? Check out our PvE sectors!
   * More comfortable with multiplayer, Space Engineers, or both? Check out our PvP planetary sectors!   * More comfortable with multiplayer, Space Engineers, or both? Check out our PvP planetary sectors!
-  * Experienced player looking for engaging combat? Both Europa and Titan are PvP hotspots, while Interplanetary features shielded NPCs and boss encounters! +  * Experienced player looking for engaging combat? Both New Europa and Titan are PvP hotspots, while Outer/Inner Core feature shielded NPCs and boss encounters! 
-  * Looking for an extreme challenge? Travel out to the Deep Space sector, home to the most challenging NPCs we have to offer. If you’re looking for a particularly punishing experience, Zeta Hardcore is the server for you.\\+  * <del>Looking for an extreme challenge? Travel out to the Deep Space sector, home to the most challenging NPCs we have to offer.</del> 
 + 
 +**If you’re looking for a particularly punishing experience, Zeta Hardcore is the server for you.**\\
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 Once you’ve chosen your appropriate sector, you’re good to go! Seek out trading partners, legitimate salvage opportunities, and living targets.\\ Once you’ve chosen your appropriate sector, you’re good to go! Seek out trading partners, legitimate salvage opportunities, and living targets.\\
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   - H2/O2 generators are a subset of the Refinery, and they are the only block able to refine Ice into Hydrogen and Oxygen gas   - H2/O2 generators are a subset of the Refinery, and they are the only block able to refine Ice into Hydrogen and Oxygen gas
   - Gain a reliable source of power   - Gain a reliable source of power
-  - In space, this can easily be obtained through stealing NPC reactors in the earlygame. Solar and Hydrogen power are also available, but are unreliable due to low power production and fuel consumption, so they are best kept as backups+  - In space, this can easily be obtained through stealing NPC reactors in the early game. Solar and Hydrogen power are also available, but are unreliable due to low power production and fuel consumption, so they are best kept as backups
   - On planets and moons, wind turbines and solar panels are your best bet for power production   - On planets and moons, wind turbines and solar panels are your best bet for power production
   - Remember: wind turbines only produce power on static grids (stations)   - Remember: wind turbines only produce power on static grids (stations)
getting_started.txt · Last modified: 2023/05/23 22:02 by dredgen