SkunkWorks 5.0

1 World, 12 Servers. A Space Engineers experience.

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Server Rules

Rules of Engagement and SkunkWorks PVP


The Rules of Engagement [ROE] are general rules which you agree to adhere to while participating in PVP on SkunkWork Servers' Space Engineer Instances.

The Point of Interest Rules [POI] are rules for specific areas of the server such as King of the Hill Zones or other server designated “PVP Hotspots”

These rules are fluid and are ultimately up to staff discretion in times of confusion or disagreement.

Please note, that any accusations of wrongdoing with be thoroughly investigated. No announcement will be made if the accused party is acquitted except for communications between staff and the involved parties.

ROE/POI Violations // Punishments

  • First Offense
    • Deletion of Offending Grid(s) and/or a kick from the game with no restore for lost materials
    • Temporary 24 Hour Ban from all SkunkWorks Servers
  • Second Offense
    • Deletion of Offending Grid(s) and/or a kick from the game with no restore for lost materials
    • Temporary 7 Day Ban from all SkunkWorks Servers
  • Final Offense
    • Deletion of Offending Grid(s) and/or a kick from the game with no restore for lost materials
    • Permanent Ban from all SkunkWorks Servers and Discord Servers

Rules of Engagement

Failure to comply by these rules can lead to resource / loot deletion, afflicted party grid restoration, and / or ban at staff discretion

Raids and Counter-Raiding

  • If you do raid players you must have a base somewhere on the server which can, theoretically, be counter-raided.
    • It is against the server rules to abuse the hangar system to hide loot/grids when you are offline
  • PvP activities are expressly forbidden in PvE sectors
    • Any attempt to evade, bypass, or work around the PvE plugin will be treated as an attempt to cheat
  • Attacking the same player and/or faction base over and over again is considered griefing.
    • If you are planning a faction base raid/fleet battle you must coordinate the attack. Consecutive attacks in quick succession are not allowed.
      • Example: Leaving the sector to get a new ship, to refit, or leaving combat for a period of time greater than 10 minutes
    • Allow at least 8 Days in between sequential non-planetary raids to allow factions to relocate or rebuild (unless both factions agree to Total War)
  • “Cheese” tactics are not allowed. These ruin the experience for other players and yourself.
    • Abusing the re-spawn system to continuously scout planets and moons to find players. This includes NPC spawns.
    • Using “Trojan Grids” to bypass shields/defenses (This includes Nobody Owned and “Stolen” Grids)
    • Abusing the Quantum Hangar to quickly deploy ships into battle to “swarm” or overwhelm the opponent
    • Intentionally glitching through voxels to scout, shoot, or otherwise gain an advantage in combat is not allowed.`
      • Examples: Setting up a spawn point that allows you to spawn under voxels, Setting up guns underneath a grid to shoot through voxels, hiding in and firing through asteroids, etc
  • Building within 10km of another base in PVP with malicious intent (regardless to the end-goal) is against server ROE
    • Examples: Building to block hangaring, block offline protection, drain weapons of ammunition, troll, etc
  • Declarations of surrender must be accepted
    • If you declare surrender it may NOT be withdrawn once accepted
    • Once surrender is accepted you may board and loot resources but must leave the grid intact
    • Surrender only applies to Static Bases and Large Grid Mobile Bases
  • Tunneling and Removing Voxels
    • It is acceptable to remove voxels when raiding bases embedded in voxels given the following conditions:
      • Using a Hand Drill to dig up conveyor networks to allow for suit tunneling. The Conveyor MUST be exposed (connector port, exposed line, etc). You cannot burrow to find said networks
      • Using a Hand Drill or a Drill Ship to expand the entrance to a base to allow for an easier frontal assault.
      • You cannot use Hand Drills or Drill Ships to circumnavigate defenses by drilling behind a base, around defenses, or to expose exterior walls of said base.

Defense Shields

  • Shield Layering is NOT allowed.
    • Keeping multiple grids in close proximity with the explicit purpose of cheesing the defense shield mod as the shields will “stack” to create a mega shield.
  • Relocation of a station shield during a base raid (defenders or attackers) is not allowed
    • Examples are using a shield to clear debris, create a chokepoint, etc.
  • Shields being used to defend voxel embedded grids MUST be visible and target-able from the surface of said voxel
    • Grids within Voxels must have at least 50% of the shield dome fully exposed outside of voxels and facing open space.
    • If you are using an underground shield, an attacker should be able to focus fire it from above. The defenders can defend this as they wish (Shunting, turrets, etc).
    • Underground shields are allowed, assuming they follow this provision.

In-Game Factions

  • Malicious Faction Actions are not allowed
    • Attacking a faction you are allied to without declaring war
    • Joining a faction to plant coordinates or to steal information
    • Broadcasting coordinates if you leave/are removed from a faction.

Grid Design//Scripting

  • Do not purposefully create lag machines to slow down the server or to gain an advantage in combat
  • Abusing Block Phasing to gain an edge when ramming other grids
  • Non-Targetable Grids are NOT allowed
    • Grids that are purposefully set to “Neutral” or “Nobody” ownership are not allowed
    • Grids that are “captured” and turned into a “Trojan Grid” are not allowed
  • Scripts designed to “self destruct” or become trackers to enemies are not allowed.

General Conduct

  • All Server Rules Apply.
  • Excessive Toxicity or arguing post-combat in chat.
    • This includes, but is not limited to, arguments around any investigated and non-investigated accusations of “admin abuse”, “hacking”, or ROE Violations
  • Spamming Voice Chat to either harass or spam someone with audio in combat
  • Knowingly skirting the rules, or taking a rule to the “line” under the guise of “It's not specifically mentioned in the rules, so it's ok”

Point of Interest/King of the Hill Rules

  • Static Defense Layering is NOT allowed within KoTH Zones/Points of Interest.
    • Keeping multiple grids in close proximity with the explicit purpose of cheesing the blocklimits for weapons to create uber defenses in KoTH zones/ Points of Interest.
  • Bait Bases are not protected by “Raids and Counter Raid” Rules
    • A “Bait Base” is a player owned base that is installed within the general render range a POI. The purpose of these bases are generally intended to lure PVP ships in for a Static v Non-Static Fight.
      • It is reasonably understood that bases within render range of KoTH (25KM) or other POI are high value targets and the owner/faction has every intention of being discovered.
  • Drones are NOT allowed within KoTH Zones/Points of Interest.
    • Non-Player Controlled Grids are not allowed within the KoTH Zones.
  • PMW Missiles/Bombs/Torpedos are NOT allowed within KoTH Zones

Player Made Weapon (PMW) Rules

Missiles / Torpedoes

  • PMW Missiles are disposable self-propelled impact/explosive devices controlled via script or remote control
  • PMW Missiles must not be renamed and left at small grid, or large grid
  • PMW Missiles may not be constructed with any blocks that have inventory containers with the exception of Hydrogen Tank Fuel.
  • No Lotus style missiles
  • Limit 6 PMW missiles/torpedoes per grid/per player.
  • PMW are only allowed to be Warhead based or Kinetic based.
    • PMW are NOT allowed to utilize explosive “nuke” mechanics such as, but not limited to, component bombs, explosive ammunition containers, hydrogen tanks, etc
pvp.txt · Last modified: 2024/01/09 04:05 by asy93

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