This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision Last revision Both sides next revision | ||
pvp [2024/01/02 03:48] asy93 [Rules of Engagement] |
pvp [2024/01/09 04:05] asy93 |
||
---|---|---|---|
Line 54: | Line 54: | ||
* Tunneling and Removing Voxels | * Tunneling and Removing Voxels | ||
- | * It is acceptable to remove voxels when raiding bases embedded in // | + | * It is acceptable to remove voxels when raiding bases embedded in voxels given the following conditions: |
- | | + | |
- | | + | * Using a **Hand Drill** or a **Drill Ship** to expand the entrance to a base to allow for an easier frontal assault. |
+ | | ||
+ | |||
=== Defense Shields === | === Defense Shields === | ||
* Shield Layering is **NOT** allowed. | * Shield Layering is **NOT** allowed. | ||
Line 64: | Line 65: | ||
* //Examples are using a shield to clear debris, create a chokepoint, etc.// | * //Examples are using a shield to clear debris, create a chokepoint, etc.// | ||
* Shields being used to defend voxel embedded grids MUST be visible and target-able from the surface of said voxel | * Shields being used to defend voxel embedded grids MUST be visible and target-able from the surface of said voxel | ||
- | | + | |
* If you are using an underground shield, an attacker should be able to focus fire it from above. The defenders can defend this as they wish (Shunting, turrets, etc). | * If you are using an underground shield, an attacker should be able to focus fire it from above. The defenders can defend this as they wish (Shunting, turrets, etc). | ||
* Underground shields //are// allowed, assuming they follow this provision. | * Underground shields //are// allowed, assuming they follow this provision. |