SkunkWorks 4.0

1 World, 12 Servers. A Space Engineers experience.

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Server Rules

Rules of Engagement



PVP Rules - Raiding and Attacking

Failure to comply by these rules can lead to resource / loot deletion, afflicted party grid restoration, and / or ban at staff discretion

  • If you do raid people you must have a base somewhere on the server which can, theoretically, be counter-raided
    • It is against the server rules to abuse the hangar system to hide loot/grids when you are offline
    • PvP activities are expressly forbidden in PvE sectors
      • Any attempt to evade, bypass, or work around the PvE plugin will be treated as an attempt to cheat
  • Attacking the same player and/or faction over and over again is considered griefing.
    • If you are planning a faction raid/attack you must coordinate the attack. Consecutive attacks in succession are not allowed.
    • Please allow at least 8 Days in between sequential raids to allow factions to relocate or rebuild (unless both factions agree to Total War)
  • “Cheese” Raiding tactics are not allowed. These ruin the experience for other players and yourself.
    • Abusing the re-spawn system to continuously scout planets and moons to find players. This includes NPC spawns
    • Drilling/Tunneling to get around defenses on Asteroid/Planetary Bases
    • Personal antennae must be turned on if infiltrating or hydro manning a base. This does not apply if total war has been declared on that faction
  • Do not purposefully create lag machines to slow down the server or to gain an advantage in combat
  • Trash talk is to be expected. Keep it respectful and non-personal
  • Malicious Faction Actions are not allowed
    • Attacking a faction you are allied to without declaring war
    • Joining a faction to plant coordinates or to steal information
    • Broadcasting coordinates if you leave/are removed from a faction.
  • Declarations of surrender must be accepted
    • If you declare surrender it may NOT be withdrawn once accepted
    • Once surrender is accepted you may board and loot resources but must leave the grid intact

PVP Rules - Total War

  • Total War is active when at least (2) opposing factions mutually agree to forgo the above Rules of Engagement in favor of unrestricted combat.
    • Total War can only be cancelled once representatives from all factions agree to either a truce or surrender and present such in front of Staff.
    • KoTH is considered a “Total War” zone regardless of faction war state. KoTH ROE still applies.

PVP Rules - Forbidden Exploits

  • Shield Layering is NOT allowed.
    • Keeping multiple grids in close proximity with the explicit purpose of cheesing the defense shield mod as the shields will “stack” to create a mega shield


PVP Rules - KoTH Specific Rules

  • Static Defense Layering is NOT allowed in KoTH Zones.
    • Keeping multiple grids in close proximity with the explicit purpose of cheesing the blocklimits for weapons to create uber defenses in KoTH zones.
  • Bait Bases are subject to the “Total War” rule
    • A “Bait Base” is a player owned base that is installed within the general render range of KoTH. The purpose of these bases are generally intended to lure PVP ships in for a Static v Non-Static Fight.
      • It is reasonably understood that bases within render range of KoTH (25KM) are high value targets and the owner/faction has every intention of being discovered.
  • Drones are NOT allowed within KoTH Zones.
    • Non-Player Controlled Grids are not allowed within the KoTH Zones.
    • The ONLY exception are small Anti-Missile Drones aka Point Defense Drones. Limit 2 per Faction in KoTH.


Player Made Weapon (PMW) Rules

Turrets:

  • PMW Turrets are weapons connected to a parent grid through rotors, hinges, or pistons, and are controlled via script or remote control
  • More than one PMW cannot be fired manually by pilot/character at a time
  • No more than 12 fixed weapons total per PMW Turret
  • No more than 8 PMW Turrets per large grid
  • No more than 2 PMW Turrets per small grid

Missiles / Torpedos

  • PMW Missiles are disposable self-propelled impact/explosive devices controlled via script or remote control
  • PMW Missiles must not be renamed and left at small grid, or large grid
  • No Lotus style missiles
pvp.txt · Last modified: 2022/09/13 23:02 by asy93

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