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rules_of_engagement

Rules of Engagement
Failure to comply by these rules can lead to resource / loot deletion, afflicted party grid restoration, and / or ban at staff discretion

Punishments for Breaking PVP Rules are as follows:
1st Offense A logged Warning and/or Kick from the Server (10 minute Ban)
2nd Offense A 24 Hour Ban from the Server
3rd Offense An appealable Ban from the Server


General Rules

  • All Server Rules apply while participating in PVP.
    • PVP Gameplay is not an excuse to be disrespectful or otherwise “Toxic”
    • PVP activities are expressly forbidden in PVE Sectors
    • It is against the server rules to abuse the hangar system to hide loot/grids
      • i.e Hangaring your grid when an enemy approaches or after a battle to prevent looting
      • i.e Keeping all your resources in an Elite Container and hangaring/unhangaring every time you go online/offline
  • Malicious Faction Actions are not allowed
    • Attacking a faction you are allied to without declaring war
    • Joining a faction to plant coordinates, steal information, or some other malicious action.
    • Broadcasting coordinates if you leave/are removed from a faction

Raiding and Attacking

  • If you do raid other players, you must have a base somewhere on the server which can, theoretically, be counter-raided
  • Attacking the same player and/or faction over and over again is considered griefing.
    • If you are planning a faction raid/attack you must coordinate the attack. Consecutive attacks in succession are not allowed.
    • Please allow at least 8 Days in between sequential raids to allow factions to relocate or rebuild (unless both factions agree to Total War)
    • King of the Hill (KoTH) and Conquest Zones are exempt from these rules
  • “Cheese” Raiding tactics are not allowed. These ruin the experience for other players and yourself.
    • Abusing the re-spawn system to continuously scout planets and moons to find players is not allowed.
    • Drilling/Tunneling to get around defenses on Asteroid/Planetary Bases is not allowed.
    • Personal Antenna must be turned on if “hydromanning” an enemy grid
  • Declarations of surrender must be accepted when raiding another player
    • If a player/faction declares surrender it may NOT be withdrawn once accepted
    • Once surrender is accepted you may board and loot resources but must leave the grid intact with an operable Medbay
    • A conquering faction/player may NOT leave behind traps, hidden spawn points, or other methods to gain an edge in future raids.

Building and Grid Design

  • Malicious use of Programmable Blocks
    • A player may not use scripts that are designed to track, disable, allow spawning, or otherwise act as “trojan” scripts on opposing player's grids
    • A player may not use scripts that will knowingly cause client side crashes for players who run the code
      • Scripts that are decided to be intentionally malicious will result in an instant, appealable, ban from the server.
  • Do not purposefully create lag machines to slow down the server or to gain an advantage in combat
    • This includes, but is not limited to, designing/utilizing grids that are excessively intense on the server or individual clients in order to slow down sim speed
  • Do not use methods to work around Block Limits
    • This includes, but is not limited to:
      • Using Timer Blocks to enable disabled blocks
      • Using Connectors to connect multiple combat grids
      • Creating separate factions to work around Faction Block Limits
  • Do not use building exploits to gain an advantage in combat
    • This includes, but is not limited to:
      • Shield Layering (Keeping multiple grids in close proximity with the explicit purpose of cheesing the defense shield mod as the shields will “stack” to create a mega shield)
      • Using Connectors to amp up the Health Points of Shields via multiple power sources
      • Purposefully jumping ships into combat to act as dummy targets for WeaponCore to track

King of the Hill (KoTH)

  • Static Defense Layering is NOT allowed in KoTH Zones.
    • Keeping multiple grids in close proximity with the explicit purpose of cheesing the blocklimits for weapons to create uber defenses in KoTH zones.
  • Bait Bases are not subject to the “Raiding and Attacking” rules
    • A “Bait Base” is a player owned base that is installed within the general render range of KoTH. The purpose of these bases are generally intended to lure PVP ships in for a Static v Non-Static Fight.
    • It is reasonably understood that bases within render range of KoTH (25KM) are high value targets and the owner/faction has every intention of being discovered.
  • Drones are NOT allowed within KoTH Zones.
    • Non-Player Controlled Grids are not allowed within the KoTH Zones.

Territory Conquest

Rules Coming Soon


Player Made Weapons (PMW)

  • Missiles / Torpedos
    • PMW Missiles are disposable self-propelled impact/explosive devices controlled via script or remote control
    • PMW Missiles must not be renamed and left at small grid, or large grid
    • No Lotus style missiles
    • No “Nuke” Style missiles
      • This includes, but is not limited to, using cargo containers or loose components to amplify explostions
rules_of_engagement.txt · Last modified: 2024/11/26 19:31 by skunkworks