Failure to comply by these rules can lead to resource / loot deletion, afflicted party grid restoration, and / or ban at staff discretion
If you do raid people you must have a base somewhere on the server which can, theoretically, be counter-raided
It is against the server rules to abuse the hangar system to hide loot/grids when you are offline
PvP activities are expressly forbidden in PvE sectors
Any attempt to evade, bypass, or work around the PvE plugin will be treated as an attempt to cheat
Attacking the same player and/or faction over and over again is considered griefing.
If you are planning a faction raid/attack you must coordinate the attack. Consecutive attacks in succession are not allowed.
Please allow at least 8 Days in between sequential raids to allow factions to relocate or rebuild (unless both factions agree to Total War)
“Cheese” Raiding tactics are not allowed. These ruin the experience for other players and yourself. Challenge yourself to purpose build crafts to raid with
Abusing the re-spawn system to continuously scout planets and moons to find players
Hand Drill tunneling to get around defenses
Personal antennae must be turned on if infiltrating or hydro manning a base. This does not apply if total war has been declared on that faction
Do not purposefully create lag machines to slow down the server or to gain an advantage in combat
Trash talk is to be expected. Keep it respectful and non-personal
Malicious Faction Actions are not allowed
Attacking a faction you are allied to without declaring war
Joining a faction to plant coordinates or to steal information
Broadcasting coordinates if you leave/are removed from a faction.
Declarations of surrender must be accepted
If you declare surrender it may NOT be withdrawn once accepted
Once surrender is accepted you may board and loot resources but must leave the grid intact
Shield Layering is NOT allowed.
Keeping multiple grids in close proximity with the explicit purpose of cheesing the defense shield mod as the shields will “stack” to create a mega shield
Static Defense Layering is NOT allowed in KoTH Zones.
Keeping multiple grids in close proximity with the explicit purpose of cheesing the blocklimits for weapons to create uber defenses in KoTH zones.
Player Made Weapon (PMW) Rules
Turrets:
PMW Turrets are weapons connected to a parent grid through rotors, hinges, or pistons, and are controlled via script or remote control
More than one PMW cannot be fired manually by pilot/character at a time
No more than 12 fixed weapons total per PMW Turret
No more than 8 PMW Turrets per large grid
No more than 2 PMW Turrets per small grid
Missiles / Torpedos
PMW Missiles are disposable self-propelled impact/explosive devices controlled via script or remote control
PMW Missiles must not be renamed and left at small grid, or large grid
No Lotus style missiles
pvp.1638943634.txt.gz · Last modified: 2021/12/08 06:07 by asy93